Blue (28 cards)
-
Adjustable Vengeance
Instant
Spend only white mana on X.
Destroy X target creatures that dealt damage to you this turn.
“In high vengeance there is noble scorn.” — George Eliot
1/156
-
Astral Tour Guide
Creature — Spirit
: Exile target permanent you control, then return it to the battlefield.
“When I was young and full of grace,
I spirited a rattlesnake.” — R.E.M.
1/3
2/156
-
Blessed Quarterstaff
Artifact — Equipment
Equipped creature gets +1/+2 and has vigilance.
Equip
“Fortune is the rod of the weak, and the staff of the brave.”
— James Russell Lowell
3/156
-
Blessing
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.
“No blessing lasts forever.” — Plautus
4/156
-
Blood of the Martyr
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
“The tyrant dies and his rule is over, the martyr dies and his rule begins.”
— Soren Kierkegaard
5/156
-
Bloodguard Watchers
Creature — Human Soldier
Vigilance
“I am Bannor of the Bloodguard. You are in my charge. I will guide you to the place prepared.”
— Stephen R. Donaldson,
Lord Foul’s Bane
3/3
6/156
-
Cherub
Creature — Angel
: Gain 1 life.
Pray (While casting this spell, you may choose a creature. If you do, it gains “: Reduce the cost of this spell by the colored mana symbols in the chosen creature’s mana cost.”)
Sometimes you pray for an archangel and get a Cherub instead.
0/1
7/156
-
Dawn Elemental
Creature — Elemental
Flying
Prevent all damage that would be dealt to Dawn Elemental.
3/3
8/156
-
Divine Fortitude
Instant
Target creature gets +0/+3 until end of turn.
Pray (While casting this spell, you may choose a creature. If you do, it gains “: Reduce the cost of this spell by the colored mana symbols in the chosen creature’s mana cost.”)
9/156
-
Drill Sergeant
Creature — Human Soldier
: Put a +1/+1 counter on target creature you control that dealt combat damage this turn.
2/3
10/156
-
God’s Justice
Sorcery
Exile all creatures. At the beginning of your end step, return to the battleground any creatures that prayed this turn.
Pray (While casting this spell, you may choose a creature. If you do, it gains “: Reduce the cost of this spell by the colored mana symbols in the chosen creature’s mana cost.”)
11/156
-
Gossamer Chains
Enchantment
Return Gossamer Chains to its owner’s hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
12/156
-
Healing Angel
Creature — Angel
Flying, Pray (While casting this spell, you may choose a creature. If you do, it gains “: Reduce the cost of this spell by the colored mana symbols in the chosen creature’s mana cost.”)
: Prevent the next 1 damage that would be dealt to target creature or player this turn.
1/3
13/156
-
Mantle of Heaven
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has hexproof.
Pray (While casting this spell, you may choose a creature. If you do, it gains “: Reduce the cost of this spell by the colored mana symbols in the chosen creature’s mana cost.”)
14/156
-
Marble Pearl
Artifact
: Add to your mana pool.
15/156
-
Master Apothecary
Creature — Human Cleric
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.
2/2
16/156
-
Merciful Angel
Creature — Angel
Flying, Lifelink
Pray (While casting this spell, you may choose a creature. If you do, it gains “: Reduce the cost of this spell by the colored mana symbols in the chosen creature’s mana cost.”)
4/4
17/156
-
Miracle
Instant
Counter all spells cast by opponents this turn. Prevent all damage from sources controlled by opponents this turn.
Pray (While casting this spell, you may choose a creature. If you do, it gains “: Reduce the cost of this spell by the colored mana symbols in the chosen creature’s mana cost.”)
18/156
-
Path to Exile
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
19/156
-
Pious Knight
Creature — Human Knight
First strike
Whenever a creature prays, Pious Knight gets +1/+1 until end of turn.
2/2
20/156
-
Runed Halo
Enchantment
As Runed Halo enters the battlefield, name a card.
You have protection from the chosen name. (You can’t be targeted, dealt damage, or enchanted by anything with that name.)
21/156
-
Saint
Creature — Human
Protection from white
You may pay rather than pay Saint’s mana cost.
0/1
22/156
-
Senuvian Angel
Creature — Angel
Flying
Pray (While casting this spell, you may choose a creature. If you do, it gains “: Reduce the cost of this spell by the colored mana symbols in the chosen creature’s mana cost.”)
2/1
23/156
-
Serene Feeling
Enchantment — Aura
Enchant creature
: Enchanted creature can’t attack or block this turn.
For the third time today, Grok felt a little warm and fuzzy inside.
24/156
-
Stubborn Llama
Creature — Beast
You need to bring a load of potatoes to Beloth. You decide to rent a llama. Now you have two loads to bring to Beloth.
1/3
25/156
-
Sunshine Army
Creature — Human Soldier
: Sunshine Army’s controller gains 5 life. Any player may play this ability.
Fierce in battle, fiercer still at singing “Kumbaya.”
5/10
26/156
-
Theologian
Creature — Human Cleric
When Theologian enters the battlefield, destroy any number of target enchantments.
2/4
27/156
-
Tithe
Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.
28/156
Black (29 cards)
-
Adjustable Genius
Sorcery
Spend only blue mana on X.
Draw X cards.
“The difference between stupidity and genius is that genius has its limits.”
— Albert Einstein
29/156
-
Angry Birds
Creature — Bird
Flying
“Everyone keeps telling me how fun Angry Birds is, but I’ve been insulting my parakeet all week and he just seems hurt.” — Stephen Colbert
3/2
30/156
-
Boomerang
Instant
Return target permanent to its owner’s hand.
“If malice or envy were tangible and had a shape, it would be the shape of a boomerang.” — Charley Reese
31/156
-
Broomstick Instructor
Creature — Human Wizard
Tap an untapped Wizard you control: Target creature gains flying until end of turn.
“There is an art, or rather a knack to flying. The knack lies in learning how to throw yourself at the ground and miss.”
— Douglas Adams
2/2
32/156
-
Confused Feeling
Enchantment — Aura
Enchant creature
: Tap enchanted creature.
“Truth emerges more readily from error than from confusion.”
— Francis Bacon
33/156
-
Deep Diver
Creature — Merfolk Rogue
Islandwalk
Whenever Deep Diver deals combat damage to a player, add one persistent to your mana pool. (Persistent mana doesn’t empty from your mana pool as steps and phases end.)
1/3
34/156
-
Desicate Spell
Instant
Counter target spell unless its controller pays .
Everyone has a dry spell once in a while.
35/156
-
Experimental Subject
Enchantment — Aura
Enchant creature
If enchanted creature would become untap, draw a card instead.
Basically, you are paying one mana for the spell’s effect and four mana to enchant the Institutional Review Board.
36/156
-
Frantic Scholar
Creature — Human Wizard
, : Draw two cards, then discard two cards.
The prospect of having one’s funding cut focuses the mind wonderfully.
1/1
37/156
-
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds to his or her mana pool (in addition to the mana the land produces).
“The tide is high but I’m holding on. I’m gonna be your number one.” — Blondie
38/156
-
Invisibility
Enchantment — Aura
Enchant creature
Enchanted creature can’t be blocked except by Walls.
39/156
-
Long Distance Drake
Creature — Drake
Flying
Long Distance Drake enters the battlefield with a +1/+1 counter on it for each persistent mana spent to cast it.
2/2
40/156
-
Mental Mastery
Enchantment — Aura
Enchant creature
You control enchanted creature.
: Return Mental Mastery to its owner’s hand.
41/156
-
Merfolk Futurist
Creature — Merfolk Wizard
: Add one persistent to your mana pool. (Persistent mana doesn’t empty from your mana pool as steps and phases end.)
It’s easy to keep mana around when you know exactly when you are going to use it.
2/1
42/156
-
Merfolk Masseuse
Creature — Merfolk Wizard
, : Add one persistent to your mana pool. (Persistent mana doesn’t empty from your mana pool as steps and phases end.)
“You’ve got a kink in your aether link right here.”
1/1
43/156
-
Mesmerizing Machine
Artifact
: Target creature gets -1/-0 until end of turn.
In many planes, the ornithopter is the first artifact invented; the television is invariably one of the last.
44/156
-
Nalosh, The Collector
Artifact Planeswalker — Nalosh
At the beginning of the next end step, you may exile a card put into a graveyard this turn.
Until end of turn, you may cast cards exiled by Nalosh.
Exile target monocolored permanent.
45/156
-
One Step Ahead
Instant
Counter target spell. Add a persistent to your mana pool. (Persistent mana doesn’t empty from your mana pool as steps and phases end.)
46/156
-
Plated Seastrider
Creature — Beast
Long ago, before the merfolk invented harpoons, there were also unplated seastriders.
1/4
47/156
-
Redirect
Instant
You may choose new targets for target spell.
48/156
-
Senuvian Spy
Creature — Human Rogue
Senuvian Spy is unblockable.
3/3
49/156
-
Shape Stealer
Creature — Shapeshifter Spirit
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer’s power and toughness to that creature’s power and toughness until end of turn.
1/1
50/156
-
Shield of Deflection
Artifact — Equipment
Whenever equipped creature becomes the target of a spell or effect, you may change that target.
Equip
51/156
-
Silly Sphinx
Creature — Sphinx
Flying
Silly Sphinx costs less to cast for every two cards in your hand.
How many sphinx would a seashell sell if a seashell could sell sphinx?
4/6
52/156
-
Sky Sapphire
Artifact
: Add to your mana pool.
53/156
-
Thoughtpecker
Creature — Bird
Flying
: Target player puts the top four cards of their library into their graveyard.
4/4
54/156
-
Tidal Wall
Creature — Wall
Defender
: Return target land you control to its owner’s hand.
0/3
55/156
-
Tsunami Serpent
Creature — Serpent
Defender
When Tsunami Serpent enters the battlefield, return two target creatures to their owners’ hands.
6/6
56/156
-
Working Vacation
Sorcery
Search your library for a nonbasic land, reveal it, and put it into your hand. Then shuffle your library.
57/156
Red (28 cards)
-
Adjustable Undeath
Sorcery
Spend only black mana on X.
Return X target creature cards from your graveyard to your hand.
“Sometimes I think I’d be better off dead. No, wait. Not me, you.”
— Jack Handey
58/156
-
Basal Thrull
Creature — Thrull
, Sacrifice Basal Thrull: Add to your mana pool.
So delicious, it is often hard to sacrifice just one.
1/2
59/156
-
Blight
Enchantment — Aura
Enchant land
When enchanted land becomes tapped, destroy it.
“In nature there is no evil, only an abundance of horror: the plagues and the blights and the ants and the maggots.”
— Isak Dinesen
60/156
-
Charcoal Jet
Artifact
: Add to your mana pool.
61/156
-
Cruel Bargain
Sorcery
Draw four cards. You lose half your life, rounded up.
“Necessity never made a good bargain.” — Benjamin Franklin
62/156
-
Death Stroke
Sorcery
Destroy target tapped creature.
“And I think about the dirt
That I’ll be wearing as a shirt
And I hope that I get old before I die.”
— They Might Be Giants
63/156
-
Double Death
Sorcery
Destroy two target creatures unless any player pays .
“To lose one parent may be regarded as a misfortune; to lose both smacks of carelessness.” — Oscar Wilde, The Importance of Being Earnest
64/156
-
Evil Mastermind
Creature — Human
At the beginning of your upkeep, you lose 1 life, draw a card, and put a 1/1 black Minion creature token onto the battlefield.
2/1
65/156
-
Foul Imp
Creature — Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
2/2
66/156
-
Gloom Ghoul
Creature — Zombie
Gloom Ghoul gets +1/+1 if you own a card exiled face down.
Misery loves company.
1/1
67/156
-
Hell Beast
Creature — Beast
“Hell is other people’s hell beasts.”
— Alan Blount
6/6
68/156
-
Hider of Bones
Creature — Zombie
When Hider of Bones enters the battlefield, you may exile face down target card from a graveyard.
3/2
69/156
-
Lurking Horror
Creature — Horror
Lurk X — (Exile this card face down from your hand. At the beginning of your upkeep, put a lurk counter on it if it is exiled. While exiled face down, you may cast this card by removing X lurk counters and paying .)
Lurking Horror enters the battlefield with X +1/+1 counters.
0/0
70/156
-
Lurking Insanity
Sorcery
Target player discards two cards.
Lurk 2 — (Exile this card face down from your hand. At the beginning of your upkeep, put a lurk counter on it if it is exiled. While exiled face down, you may cast this card by removing 2 lurk counters and paying .)
71/156
-
Lurking Monstrosity
Creature — Horror
Lurk 3 — Pay 3 life (Exile this card face down from your hand. At the beginning of your upkeep, put a lurk counter on it if it is exiled. While exiled face down, you may cast this card by removing 3 lurk counters and paying 3 life.)
If you were this ugly, you’d lurk too.
3/4
72/156
-
Lurking Ninja
Creature — Human Ninja
Flash, first strike
Lurk 4 — (Exile this card face down from your hand. At the beginning of your upkeep, put a lurk counter on it if it is exiled. While exiled face down, you may cast this card by removing 4 lurk counters and paying .)
2/2
73/156
-
Lurking Specter
Creature — Specter
Flying
When Lurking Specter deals combat damage to a player, exile Lurking Specter face down and that player discards a card.
Lurk 1 —
2/2
74/156
-
Lurking Vampire
Creature — Vampire
: Exile Lurking Vampire face down.
Lurk 1 — (Exile this card face down from your hand. At the beginning of your upkeep, put a lurk counter on it if it is exiled. While exiled face down, you may cast this card by removing 1 lurk counters and paying .)
4/4
75/156
-
Lurking Weakness
Enchantment — Aura
Enchant creature
Enchanted creature gets -3/-3.
Lurk 3 — (Exile this card face down from your hand. At the beginning of your upkeep, put a lurk counter on it if it is exiled. While exiled face down, you may cast this card by removing 3 lurk counters and paying .)
76/156
-
Messing With Their Head
Sorcery
Target player reveals a card from their hand. You may either have them discard that card or look through the rest of their hand and have them discard one of those cards.
77/156
-
Pentacle
Sorcery
Pentacle deals 5 damage to target creature or player and you gain 5 life.
78/156
-
Resort to Poison
Instant
Creatures you control gain deathtouch until end of turn.
“Resentment is like drinking poison and waiting for the other person to die.” — Carrie Fisher
79/156
-
Scared of the Dark
Instant
Target creature gets -X/-X until end of turn, where X is the number of lurk counters on cards you control.
There’s nothing scary about a set where Maze of Ith is the best card.
80/156
-
Soul Squeezer
Creature — Horror
Sacrifice a creature: Add to your mana pool and regenerate Soul Squeezer.
4/2
81/156
-
Stare into the Abyss
Sorcery
Search your library for a card with Lurk and exile it face down. Then shuffle your library.
82/156
-
Stepspawn of Evil
Creature — Demon Beast Child
Whenever you put a lurk counter on Stepspawn of Evil, you may reveal this card and pay . If you do, target opponent loses 1 life.
Lurk 6 —
It’s coming!
6/6
83/156
-
Vampiric Dagger
Artifact — Equipment
Equipped creature gets +1/+0 and has deathtouch and lifelink.
Equip
84/156
-
Zombie Trailblazer
Creature — Zombie Scout
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
2/2
85/156
Green (28 cards)
-
Adjustable Thunder
Sorcery
Spend only red mana on X.
Adjustable Thunder deals X damage divided as you choose among any number of target creatures and/or players.
86/156
-
Avalanche Elemental
Creature — Elemental
Haste, Quakecast (For every Mountain you sacrifice while casting this card, reduce its mana cost by .)
Avalanche Elemental gets +1/+1 for each Mountain card in your graveyard.
“They were all in love with dying, they were drinking from a fountain that was pouring like an avalanche coming down a mountain.” — Butthole Surfers
2/2
87/156
-
Ball Lightning
Creature — Elemental
Trample, haste
At the beginning of the end step, sacrifice Ball Lightning.
“The trouble ain’t that there is too many fools, but that the lightning ain’t distributed right.” — Mark Twain
6/1
88/156
-
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to target creature or player. Then that player or that creature’s controller may pay . If the player does, he or she may copy this spell and may choose a new target for that copy.
89/156
-
Deep Diggers
Creature — Dwarf
Mountainwalk
Senuv is one of those rare planes where there aren’t hideous monstrosities buried deep underground.
2/1
90/156
-
Destructive Mining
Sorcery
Destroy target land.
Quakecast (For every Mountain you sacrifice while casting this card, reduce its mana cost by .)
“Q: What do you call digging on someone else’s land? A: Mine-ing.” — Old Senuvian joke that miraculously survives translation into English
91/156
-
Double or Nothing
Enchantment
Whenever an instant or sorcery spell is cast, flip a coin. If it is heads, copy the spell and choose new targets for it. If it is tails, counter the spell.
92/156
-
Dwarven Bloodboiler
Creature — Dwarf
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
2/2
93/156
-
Fire Ruby
Artifact
: Add to your mana pool.
94/156
-
Flowstone Blade
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/-1 until end of turn.
95/156
-
Geosurge
Sorcery
Add to your mana pool. Spend this mana only to cast artifact or creature spells.
Every fiery cataclysm starts with a spark.
96/156
-
Hypocenter
Sorcery
Quakecast (For every Mountain you sacrifice while casting this card, reduce its mana cost by .)
Hypocenter deals 5 damage to target creature. Then Hypocenter deals 1 damage to each creature without flying for every Mountain you sacrificed this turn.
97/156
-
Lava Blast
Instant
Quakecast (For every Mountain you sacrifice while casting this card, reduce its mana cost by .)
Lava Blast deals 4 damage to target creature.
98/156
-
Lava Surfer
Creature — Dwarf
Protection from red
When he says “Surfs up”, everyone else flees.
1/1
99/156
-
Orcish Miner
Creature — Orc
, Sacrifice a Mountain: You may return a Mountain from your graveyard to your hand.
Orcs are great at demolitions, carrying dirt, and working underground. They would be great miners if they were only able to dig for ore.
1/1
100/156
-
Prometheus Giant
Creature — Giant
Whenever Prometheus Giant deals combat damage to a player, add to your mana pool at the beginning of the next main phase.
He fights fire by stealing it.
3/3
101/156
-
Pyre Charger
Creature — Elemental Warrior
Haste
: Pyre Charger gets +1/+0 until end of turn.
1/1
102/156
-
Rage Raider
Creature — Elemental Barbarian
All creatures attack each turn if able.
5/4
103/156
-
Reforger
Creature — Dwarf
, : Return target Mountain card from your graveyard to the battlefield.
1/2
104/156
-
Reverberate
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
105/156
-
Rockslide Shambler
Creature — Beast
Quakecast (For every Mountain you sacrifice while casting this card, reduce its mana cost by .)
3/1
106/156
-
Seismic Assault
Enchantment
Discard a land card: Seismic Assault deals 2 damage to target creature or player.
107/156
-
Shrapnelize
Instant
Destroy target artifact. It deals damage to you equal to its converted mana cost. Add that much to your mana pool.
108/156
-
Sword of Flames
Artifact — Equipment
Equipped creature gets +1/+1.
: Equipped creature gets +1/+0 until end of turn.
Equip
109/156
-
Thunder Axe
Sorcery
Thunder Axe deals 4 damage to target player.
Whenever you sacrifice a Mountain, you may return Thunder Axe from your graveyard to your hand.
110/156
-
Tremorfire Dragon
Creature — Dragon
Flying, Quakecast (For every Mountain you sacrifice while casting this card, reduce its mana cost by .)
When Tremorfire Dragon enters the battlefield, creatures can’t block this turn.
4/4
111/156
-
Viashino Quaketail
Creature — Viashino Shaman
: Viashino Quaketail deals 1 damage to target creature or player.
Sacrifice a Mountain: Untap Viashino Quaketail.
4/4
112/156
-
Wild Thoctar
Creature — Beast
7/2
113/156
Multicolor (28 cards)
-
Abundant Harvest
Sorcery
Reveal the top four cards of your library. Put all land and creature cards revealed this way into your hand and the rest into your graveyard.
114/156
-
Adjustable Growth
Sorcery
Spend only green mana on X.
X target creatures get +X/+X and gain trample until end of turn.
“Growth for the sake of growth is the ideology of the cancer cell.”
— Edward Abbey
115/156
-
Alpha Male
Instant
Target creature gets +3/+3 and gains “All creatures able to block this creature do so” until end of turn.
“How would I describe myself? Three words: hard working, alpha male, jackhammermercilessinsatiable.”
— Dwight Schrute
116/156
-
Compost is Good Fertilizer
Instant
Target creature gets +2/+2 until end of turn.
Recycle (, Exile this card: Put target card from your graveyard on the bottom of your library, then draw a card.)
117/156
-
Elder Druid
Creature — Elf Druid
: Add to your mana pool.
Recycle (, Exile this card: Put target card from your graveyard on the bottom of your library, then draw a card.)
0/1
118/156
-
Elvish Activist
Creature — Elf Warrior
Whenever you recycle a card, put a +1/+1 counter on Elvish Activist.
2/2
119/156
-
Fungible Exploration
Sorcery
Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Recycle (, Exile this card: Put target card from your graveyard on the bottom of your library, then draw a card.)
120/156
-
Gaea’s Touch
Enchantment
You may play an additional land during your turn if that land is a basic Forest.
Sacrifice Gaea’s Touch: Add to your mana pool.
121/156
-
Gauntlets of Giant Strength
Artifact — Equipment
Equipped creature gets +3/+3.
Equip
“O, it is excellent to have a giant’s strength, but it is tyrannous to use it like a giant.” — William Shakespeare,
Measure for Measure
122/156
-
Good Gardener
Creature — Human Druid
: Untap target basic land.
0/1
123/156
-
Greenskeeper
Creature — Elf Spellshaper
, , Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
1/1
124/156
-
Khalni Hydra
Creature — Hydra
Khalni Hydra costs less to cast for each green creature you control.
Trample
8/8
125/156
-
Leatherback Baloth
Creature — Beast
When it turns around, and sticks it out, even white knights have to shout: Baloth got back.
4/5
126/156
-
Little Spinner
Creature — Spider
: Target attacking creature deals no combat damage this turn.
1/2
127/156
-
Mellow Druid
Creature — Elf Druid
Recycle (, Exile this card: Put target card from your graveyard on the bottom of your library, then draw a card.)
“Cast me, recycle me — it’s all good, dude.”
1/2
128/156
-
Moss Emerald
Artifact
: Add to your mana pool.
129/156
-
Nagging Enviornmentalist
Creature — Elf Druid
Cards in your hand gain “Recycle (, Exile this card: Put target card from your graveyard on the bottom of your library, then draw a card.)”.
“Please put your lands into the first bin, your instants and sorceries into the middle bin, ...”
2/3
130/156
-
Niall Silvain
Creature — Ouphe
, : Regenerate target creature.
2/2
131/156
-
One with Nature
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
132/156
-
Rushwood Elemental
Creature — Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
4/4
133/156
-
Senuvian Slime
Creature — Ooze
Forestwalk
Sacrifice Senuvian Slime: Destroy target artifact, enchantment, or land.
Recycle (, Exile this card: Put target card from your graveyard on the bottom of your library, then draw a card.)
2/2
134/156
-
Senuvian Troll
Creature — Troll
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
: Regenerate Senuvian Troll
4/4
135/156
-
Senuvian Wurm
Creature — Wurm
Trample
A senuvian biologist was once surprised to calculate that there must be one hundred tons of worm matter per cubic acre in order to produce the observed levels of soil aeration. She was later even more surprised to observe all one hundred tons in a single organism.
7/5
136/156
-
Seton, Krosan Protector
Legendary Creature — Centaur Druid
Tap an untapped Druid you control: Add to your mana pool.
Seton doesn’t know how he got from Otaria to Senuv, but he is sort of pissed about it, or at least as pissed as a Druid can be.
2/2
137/156
-
Spring of Youth
Sorcery
You gain 10 life.
Recycle (, Exile this card: Put target card from your graveyard on the bottom of your library, then draw a card.)
When you recycle Spring of Youth, gain 2 life.
138/156
-
Tree Hugger
Creature — Elf Shaman
, : Target Forest becomes a 2/2 green Treefolk creature with hexproof. It’s still a land.
In Senuv forest, trees hug you.
1/3
139/156
-
Web Master
Creature — Spider
: Target attacking creature deals no combat damage this turn.
Recycle (, Exile this card: Put target card from your graveyard on the bottom of your library, then draw a card.)
3/6
140/156
-
Wildize
Enchantment — Aura
Enchant creature
Enchanted creature has no controller.
: Return Wildize to its owner’s hand.
Wild thing, you make my heart sing.
You make everything groovy. — The Troggs
141/156
Basic lands (15 cards)
-
Ancient Archipelago
Land
Ancient Archipelago enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Ancient Archipelago: Add to your mana pool.
142/156
-
Bamboo Thicket
Land
, : Add to your mana pool.
Recycle (, Exile this card: Put target card from your graveyard on the bottom of your library, then draw a card.)
143/156
-
Cliff-Top Keep
Land
, Return target Mountain card from your graveyard to your hand: Add to your mana pool.
The dwarves built their cliff-top fortresses to keep orcs out and their mining secrets in.
144/156
-
Compost Heap
Land
: Put a storage counter on Compost Heap.
: Remove all storage counters from Compost Heap and add that many to your mana pool.
145/156
-
Crumbling Forum
Land
Crumbling Forum enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Crumbling Forum: Add to your mana pool.
146/156
-
Deep Sea
Land
, : Add one persistent to your mana pool. (Persistent mana doesn’t empty from your mana pool as steps and phases end.)
Far beneath the waves, merfolk explorers found the secret of the stillness that binds.
147/156
-
Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Dwarven Ruins: Add to your mana pool.
148/156
-
Evil Stronghold
Land
Evil Stronghold enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Evil Stronghold: Add to your mana pool.
149/156
-
Grain Silo
Land
: Put a storage counter on Grain Silo.
: Remove all storage counters from Grain Silo and add that many to your mana pool.
150/156
-
Magma Chamber
Land
: Put a storage counter on Magma Chamber.
: Remove all storage counters from Magma Chamber and add that many to your mana pool.
151/156
-
Old-Growth Grove
Land
Old-Growth Grove enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Old-Growth Grove: Add to your mana pool.
152/156
-
Senuvian Prairie
Land
, Untap target creature that prayed this turn: Add to your mana pool.
153/156
-
Valley of Shadows
Land
, Put a lurk counter on target face down exiled card: Add to your mana pool.
If you walk through this valley of shadows, you might fear no evil, but you will feel it.
154/156
-
Water Tank
Land
: Put a storage counter on Water Tank.
: Remove all storage counters from Water Tank and add that many to your mana pool.
155/156
-
Woodshed
Land
: Put a storage counter on Woodshed.
: Remove all storage counters from Woodshed and add that many to your mana pool.
156/156